Les ingénieurs de Sony Computer Entertainment ont même lorgné du côté de la concurrence, en l'occurrence la Xbox 360. "Pour les sticks analogiques, nous avons effectué des tests avec les deux sticks situés en haut, alors que la manette de la Xbox 360 n'a que le stick gauche dans cette position, a-t-il poursuivi. Les développeurs qui travaillent sur des shooters nous ont dit que c'est exactement ce qu'ils désiraient, car ils savaient que les joueurs aimaient la Xbox 360 pour les shooters". Finalement, la firme japonaise a décidé de conserver les deux sticks en bas, "car cela fait partie de notre ADN" a fait savoir Aoki-San. Auriez-vous préféré une plus grande prise de risque avec la DualShock 4, ou le design de la manette vous convient-il ?

n ous“At the very start, we were thinking of drastically changing the controller,” Aoki told GamesBeat in an exclusive interview. “We tried out new devices, changing the form factor. We’d start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices. So we made, I don’t know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff.”
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.9
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.9
“At the very start, we were thinking of drastically changing the controller,” Aoki told GamesBeat in an exclusive interview. “We tried out new devices, changing the form factor. We’d start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices. So we made, I don’t know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff.”
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.99
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.99
“At the very start, we were thinking of drastically changing the controller,” Aoki told GamesBeat in an exclusive interview. “We tried out new devices, changing the form factor. We’d start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices. So we made, I don’t know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff.”
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.
Read more at http://venturebeat.com/2013/10/21/the-playstation-4-controller-what-couldve-been-part-1-exclusive/#8XjjW130CFZvXQOd.