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Patch Sacred 1.7


Voici la liste des changements apportés par cette version 1.7 de Sacred.

 

• Fixed all known exploits which have been reported by players and beta testers
• Fixed a number of issues with Main and Sub quests
• Fixed the no-reward issue with random quests
• Fixed various “broken” items which contained skill ratings much higher than they should have
• Fixed an issue where the Merchant would not offer items depending on the player level
• Drop logic has been completely revised
• Set Items are having their stats revised
• Optimization done to improve Frame rates
• NEW: Integrated Chat function between Traders
• NEW: Revised and additional Item colour code and stats
• NEW: Trade Window Added
• NEW: Various new Easter eggs added
• NEW: Password change for Closed net account in Profile
• NEW: Character renaming in Closed net accounts
• Localisation fixes to some wrongly named items
• NEW: Completely reworked network-code (still in development and not finalised)
• NEW: Various new items, including new Set-Items and new Rare-Items
• Exploitation of character files in memory no longer possible
• Item duping no longer possible in closed net (still in development and not finalised)
• Reworked battle skills for characters (eg; Battle fog from Dark Elf is now dependable on its level)
• Monster strength system (depending on char level) has been changed and reworked
• Various PvP balancing issues (Details will come as soon as these are finalised)


Rodolphe Donain

le lundi 20 septembre 2004
11:45




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Sacred

Jeu : Action/Aventure
Editeur : Ascaron
Développeur : Ascaron
22 Avr 2004

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