Le programme des conférences prévues lors de l'E3, du 11 au 13 mai prochain, vient d'être dévoilée. Ces conférences sont toujours l'occasion de débats et d'exposés autour de l'industrie du jeu vidéo sous tous ses aspects. A l'affiche, on note beaucoup de noms prestigieux (Lorne Lanning, Chris Taylor, David Perry, Richard Garriott, Bill Roper, Peter Molyneux, Jordan Mechner,...).
En voici l'intégralité in english dans le texte.
Conference Sessions
TRACK 1: The New Rules of Business
• Partnering With The Movie, Music And TV Industries: Profit from the New Level of Collaboration
Participants: Joshua Grode, Partner - Liner Yankelevitz Sunshine & Regenstreif LLP; Steve Allison, Chief Marketing Officer - Midway Games; Don Daglow, President and CEO - Stormfront Studios; Jason Hall, Senior Vice President - Warner Bros. Interactive Entertainment; Larry Shapiro, Creative Artists Agency
• Marketing Games In The New Age Of Entertainment (Part I): Detecting the Gen Y Consumer
Participants: Brad King, co-author of Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic; Liz Allen, Director of Marketing - LucasArts Entertainment; Jane Buckingham, President - Youth Intelligence; Eric Johnson, CEO - Ignited Minds; Richard Ow, Senior Manager - NPD Funworld Video Games
• Marketing Games In The New Age of Entertainment (Part II): Reaching and Selling the Gen Y Consumer
Participants: Jeff Karp, Vice President of Marketing - Electronic Arts; Tony Kee, Vice President of Acquisitions - Ubisoft
• Toward an Artisan Model of Game Design
Participants: Richard Rouse, III, Lead Designer - Surreal Software; Lorne Lanning, President and Creative Director - Oddworld Inhabitants; Chris Taylor, President and Designer - Gas Powered Games; Feargus Urquhart, CEO - Obsidian Entertainment
• Tapping New Revenue Streams from Traditional Game Assets
Participants: Tim Ansell, The Creative Assembly; Todd Hollenshead, CEO, Co-Owner - id Software; David Lawee, COO/CFO - Ultimate Arena; Josh Resnick, President - Pandemic Studios
• Business Summit: Follow the Leaders
Participants: Jay Cohen, Vice President Development, North America - Ubisoft; Gerhard Floren, Senior Vice President and Managing Director, European Publishing - Electronic Arts
• On the Front Lines of Tomorrow's Games: Trends in the Hiring Trenches
Participants: Marc Mencher, President - GameRecruiter.com; Amy Bendotti, Head of Staffing - Nintendo of America
TRACK 2: Development: Opportunities and Challenges Ahead
• Hot or Not: Developers Talk About What Goes Into a Great-Playing, Top-Selling Game-Including Each Other's
Participants: N'Gai Croal, General Editor - Newsweek; Bing Gordon, EVP and Chief Creative Officer - Electronic Arts; Ted Price, President and CEO - Insomniac Games
• Inside the Next-Generation Game Machines
Participants: Scott Cronce, Chief Technology Officer - Electronic Arts; James Kahle, IBM Fellow - IBM; Andrew Thompson, Director of Advanced Technology Marketing - ATI
• Sneak Peeks
Participants: Geoff Keighley, Editor in Chief - GameSlice
• Gaming's New Look: The Importance of Interface
Participants: Richard Marks, Manager, Special Projects, Research & Development - Sony Computer Entertainment America; James Ragonese, Director of Sales, Embedded Systems - ScanSoft
• Five (or Six) Rules for Creating a Great Game Today
Participants: Jason Della Rocca, Program Director - International Game Developers Association; Jordan Mechner, Independent Game Designer; John Schappert, Sr. VP & General Manager - Electronic Arts; Tim Willits, Co-Owner, Lead Designer - id Software
• Coming to Grips with a Higher Standard: How Movies and Music are Influencing the Game Industry
Participants: Rob Levine, Wired Magazine; Mark Lasoff, EALA Studio Art Director - Electronic Arts; David Perry, President - Shiny Entertainment
• Surviving as an Independent Studio: Alternative Paths to Independence
Participants: Trent Ward, Creative Director (Canada) - Digital Eclipse; Tim Morten, CEO - Savage Entertainment; Patrick
Soderlund, CEO - Digital Illusions; Jeffrey Tseng, Creative Director - Secret Level
TRACK 3: Online, Mobile, Handheld Games: Taking Measure of Their Growing Importance
• Business Summit/Mobile: Market Leaders Stake their Claim
Participants: Eric Goldberg, Managing Director - Crossover Technologies
• Social Systems in Online Games: Don't Build One Without It
Participants: Dan Scherlis; Philip Rosedale, President and CEO - Linden Lab; Carly Staehlin, Lead Designer, Tabula Rasa - NCsoft
• New Opportunities in the Handheld Marketplace: Where the Smart Money is Headed
Participants: Billy Pidgeon, Senior Analyst - Zelos Group; Tim Twerdahl, Director of Console Development - Tapwave
• Mapping the Future of Mass Market Online Worlds: From Niche to Mass Market
Participants: Jessica Mulligan, Executive Producer - Turbine Entertainment; Richard Garriott, Executive Producer - Ncsoft; Won Il Suh, CEO - Nexon; Greg Thomas, President - Visual Concepts
• Four MMOL Markets, Four Opportunities. North America, China, Europe, Japan
Participants: Mickael Ivorra, Head of Acquisitions - GOA/Wanadoo; Mark Jacobs, President and CEO - Mythic Entertainment
• Zoom In on Asia: Where Innovation (Still) Rules
Participants: TBD
In addition to conferences, the following twelve in-depth workshops will be offered.
Workshop Sessions
• Perfect Pitch: Understand Today's Game Development Economy on a Micro Level
Participants: Bill Anker, Vice President of Acquisitions - Activision; Karthik Bala, CEO - Vicarious Visions, Inc.; Greg Richardson, VP/Business Development, EA Partners - Electronic Arts; Bill Roper, Flagship Studios
• Sustaining a Virtual World: What it Takes to Launch and Sustain a Profitable and Fun Persistent World Game
Participants: Jeff Anderson, President and CEO - Turbine Entertainment; Starr Long, Producer - NCsoft
• Five Technology Breakthroughs in Mobile Gaming
Participants: Matthew Bellows, Editor/Publisher - Wireless Gaming Review (WGR) Media, Inc.; Dwight Cheu, VP of Business Development - Vicarious Visions, Inc.; Jason Ford, Games Manager - Games and Entertainment - Sprint Consumer Solutions; Adrian Sack, CEO - ideaworks 3D
• Special lunchtime sessions. Speakers and topics to be announced soon.
• Creating a Global Strategy
Participants: Michael Pole, Senior Vice President, Worldwide Development - Vivendi Universal Games
• How to Identify AAA Games-Ahead of their Release Dates
Participants: Bill Fulton, User Testing Manager - Microsoft; Greg Zeschuk, Joint CEO - BioWare
• Focus on Asia
Participants: William Chen, Chief Operations Officer - Gamania; Teddy Sun, Vice President - the9.com
• Unraveling the Deal Structure of the Modern-Day Project: How Industry Insiders Play the Contracts, Royalties, Funding, and Distribution Game Today
Participants: Seamus Blackley, Creative Artists Agency; Keith Boesky, Head, Video Games Division - International Creative Management
• The Total Picture: Factoring Mobile, Handhelds, and Networked Gameplay into the New Marketplace
Participants: Ichiro Otobe, General Manager, Global Business - Square-Enix
• Accessing the Creative Mind: Case Studies in the Art and Craft of Game Design
Participants: Peter Molyneux, Managing Director - Lionhead Studios; Bob Stevenson, Co-owner/CEO - Planet Moon Studios; Neil Young, Vice President/Executive in Charge of Production - Electronic Arts
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