L'autre challenge imposé par ce portage fut le format de l'écran en 16/9e, alors que celui de la version originelle était en 4/3. "Il y a certaines choses en 16/9e que vous ne pouvez pas voir en 4/3, a-t-il expliqué. Sur certains plans, il y a des personnages que nous ne voulions pas voir à l'image, mais en 16/9e ils apparaissaient à l'écran". Résultat ? Les équipes ont dû les enlever pour les faire disparaître totalement. On rappelle que The Legend of Zelda The Wind Waker HD est disponible sur Wii U depuis le 4 octobre dernier, et que notre test est toujours accessible à cette adresse.
Nothing too technical but, there were things on the 16:9 that you couldn't see on the 4:3. For dramatic purposes, we would have characters we didn't want in the frame, out of sight, but on the 16:9 ratio, you could still see those characters. - See more at: http://www.zeldainformer.com/articles/an-interview-with-eiji-aonuma-wind-waker-hd-and-the-future-of-zelda-series#sthash.oYRcDyob.dpu
Nothing too technical but, there were things on the 16:9 that you couldn't see on the 4:3. For dramatic purposes, we would have characters we didn't want in the frame, out of sight, but on the 16:9 ratio, you could still see those characters. - See more at: http://www.zeldainformer.com/articles/an-interview-with-eiji-aonuma-wind-waker-hd-and-the-future-of-zelda-series#sthash.oYRcDyob.dpuf
Nothing too technical but, there were things on the 16:9 that you couldn't see on the 4:3. For dramatic purposes, we would have characters we didn't want in the frame, out of sight, but on the 16:9 ratio, you could still see those characters. - See more at: http://www.zeldainformer.com/articles/an-interview-with-eiji-aonuma-wind-waker-hd-and-the-future-of-zelda-series#sthash.oYRcDyob.dpuf
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